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Thursday, September 16, 2004

GPU programming VI

While reading GPU Gems, I found the article I really wanted to see: How do you go from a numerical analysis background to programming with a graphics card. How do you map what you already know into something that a chip does well. Well Mark Harris explains how you solve the Navier Stokes equation on a GPU. That's enough for me to do the rest of the mapping I think.

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